Trolls get an additional 3 points of armor. If your armor is not listed there, contact the GM to find a comparable armor value from among the pre-mades. □ See page 206 to find out how many units of armor your character should have. Condition MonitorsĬopy your condition monitors over from 5E as they are. □ See Essence Effects on page 66 to find out what penalty to fill in alongside Essence. Once you've completed your Shadow Amps (see ← left), recompute your Essence as deductions from 6 based on the effects of those Shadow Amps. Copy the range modifiers from a similar weapon on the reference above.
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If weapons you're porting over aren't on the list, modify them thusly: Reduce melee damage to ( Strength / 2). If you have those, copy them over directly. □ See page 206 for a list of some weapons. If you have more, choose carefully which you bring into Anarchy and ignore the rest. You can only have 6 weapons (plus Unarmed).
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Characters with Resonance > 0 are Emerged. Awakened / EmergedĬharacters with Magic > 0 are Awakened. □ See Shadowrun: Anarchy Quick Reference - Qualities. Focus on your unique contacts.īring over two positive qualities and one negative quality. Avoid copying contacts that are shared universally by the whole party - these are basically shared or common contacts whom you have a lot of latitude to contact. Transfer your most important gear and contacts over. Roll20 Characters: D&D + Candela Obscura D&D 5E + Candela Obscura sheets are now available in Roll20 Characters to create and manage outside the VTT.
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□ See Shadowrun: Anarchy Quick Reference - Shadow Amps. If you've got some Augmentation, Spell, Power, or whatever that's not on the list then contact the GM to cook up some suitable text for the Shadow Amp you want. □ See page 202 for more information on pre-made Shadow Amps. Everything else will just have to wait until the next 5E mission. For each character related thing that 5E says there's a rule for, Anarchy says there's a Shadow Amp for that.įirst off, you can only have 6 Shadow Amps. Shadow AmpsĪnarchy introduces the concept of Shadow Amps as the kitchen sink solution to a lot of the variety and complexity of 5E. If multiple 5E skills map to the same Anarchy skill, take the highest 5E skill as a base, then add the sum of the others divided by three. 5E Gymnastics becomes Anarchy Athletics). If a 5E skill does not exist in the Anarchy skill catalog, use the nearest matching skill (e.g. □ See Shadowrun: Anarchy Quick Reference - Skills & Attributes. Transfer all skill ratings over exactly as recorded on your 5E character sheet. Instead, you may note that you have extra skill points to allocate to skills associated with that attribute. If increasing attributes in this way would violate the racial maximum for that attribute, do not increase the attribute. For every two points (round down) Resonance is higher than Logic, increase Logic by 1. That point is lost.įor every two points (round down) Magic is higher than Willpower, increase Willpower by 1. For every two points (round down) Intuition is higher than Logic, increase Logic by 1. For every two points (round down) Reaction is higher than Agility, increase Agility by 1. Copy these over directly.įor every two points (round down) Body is higher than Strength, increase Strength by 1. There are two ways to do this.Anarchy only uses 6 attributes: Strength, Agility, Willpower, Logic, Charisma, and Edge. Once you are approved, you can then set the sheet into career mode (make a backup of it first though). Simply follow the guidelines, post the app, and wait for review by GMs. The format for character applications are up on the forums. Hovering the mouse of any of these numbers can usually bring up the information on how it is calculated, in case you need referencing. This will help give you a quick summary of many key factors for that character, including movement, initiative, armor dice, and the physical/stun track monitor. On the right side of the above screenshot, you'll notice the 'Other Info' tab. Note you can only have 1 native language (unless you have the Bilingual quality).įinally, be sure to make a backup of the character sheet, and do not put it into career mode (or mark it as created) until AFTER the character has been approved on the forums. Set it to 0 skill points invested, and you'll see a rating of "N", indicating it is your native language and you never need to make checks to speak it.
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When selecting knowledge skills, always take a native language (usually English). If there are no errors though, then you should be good to go. If any errors come up, it'll indicate what's wrong. This will help double check for you very quickly if the character sheet is properly legit or not. After selecting your armor, gear, weapons, lifestyle, contacts and so forth with a character backstory and theme in mind, now it's time to check for character validity, which is found under the 'special' tab.